
Pokémon Pokopia is selling like hotcakes to the point people are having trouble finding physical copies. While that’s not unusual for the main series games, it’s a pretty big deal for a brand new single-player focused spinoff with vastly different gameplay. It’s great to see the enthusiasm for a new Pokémon game after seeing the reception Scarlet and Violet and Z-A received. It made me realize that fans aren’t necessarily fatigued with the franchise, but with the direction Game Freak, The Pokémon Company, and Nintendo are taking it.
Pokopia feels like the devs cared

After following the franchise for 30 years, it’s hard to get enthusiastic about a new Pokémon game. With the main games, Game Freak has stuck with the same eight(ish) gyms and an Elite Four formula since Red and Green released in 1996. The studio kept this concept fresh for a long time because each new release usually felt deeper than the last and brought its own quirks and new features.
Since the series moved to Switch, the main games have seemed like they’ve regressed. Sword and Shield was the first time you couldn’t actually catch them all, and Scarlet and Violet compounded that disappointment with absolutely horrible performance issues.
Pokopia, on the other hand, looks and feels great. There are tons of little details and animations that make it feel like the devs loved the Pokémon just as much as the fans, and the environments are varied and terrific.
You actually get to be friends with Pokémon in Pokopia

A big theme of the Pokémon franchise is that humans and Pokémon are friends in a mutually beneficial relationship. However, your meetings are almost always antagonistic in the main games. You invade their home, catch them in a ball, and aside from whatever side activities are in the game, they stay in there until you need them to fight. Some entries allow you to have a SINGLE one of your “friends” follow you, but that’s about it for actually spending time with them.
In Pokopia, you have to take into account what kind of environment a Pokémon likes for it to even appear, and then you’re rewarded for making them more comfortable. There aren’t any Pokémon battles here, just a bunch of friends working together to restore an area. Not having to think about their fighting prowess made me reevaluate how I felt about some Pokémon. Some that I would never have on my team in the main games became much more endearing when I stopped worrying about what they could do for me and started thinking about what I could do for them.
The story is much more interesting

The story in most of the main Pokémon games is some variation on a savant new trainer leaving home for the first time and somehow becoming dominant over a nation and several godlike creatures. Sideplots weave throughout, and there’s usually a team of bad guys. However, as of Scarlet and Violet, there’s no bite to the plot. Unlike Ash and Gary, recent rivals are friendly and just waiting for you to come beat their Pokémon to death as they fail to accomplish their dreams. Instead of Team Rocket, we get a group of misunderstood delinquents. As the series goes on, there’s less and less friction. Scarlet and Violet’s DLC did a bit to remedy that, but the main journey was narratively uneven at best.
Pokopia begins with a mystery. You’re a Ditto who awakens in a world devoid of humans. Unraveling what happened, where you’re at, and how to restore the empty cities and hamlets you encounter is a lot more thrilling than Hop or Nemona hopping out from behind a building, so I can take their Pokémon out to pasture again.
Pokopia is the future of the franchise
Pokémon is a franchise of infinite potential, which makes it frustrating that most “experimental” games lately have been free-to-play trend chasers. Pokopia takes the property and does something unique with it. We don’t need Pokémon MOBAs, gacha mechanics, or live-service grinds built around daily logins and microtransactions. What players have been asking for instead are new ideas that actually explore the world and creatures in ways the mainline games rarely do anymore. If Pokopia proves anything, it’s that people are eager for Pokémon experiences that feel fresh, fully realized, and designed as complete games rather than platforms meant to keep players spending.
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